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ventban

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Lun 7 Juin 2021 - 23:09

Ce land est une merveille pour les fans de l'univers Marvel et de cet esprit très "teen" ! Vivement qu'il arrive à Paris !


This is the way.
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IamGroot

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MessageSujet: Avengers Campus Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Mar 22 Juin 2021 - 22:31

La communication de DLP me laissera toujours autant pantois… Dans le New York Hotel : The art of Marvel ils dévoilent des concepts arts inédits pour le futur e-ticket californien, pour le ride des Gardiens a Epcot mais rien de neuf sur notre campus …


Je s'appelle Groot !
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Mr.Freddy



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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Mar 22 Juin 2021 - 22:38

au moins ça donne de l'espoir aux visiteurs... américains Razz
Perso, moi ce qui me sidère en premier, c'est qu'en ouvrant l'hôtel avec un an de retard, ils en sont encore à finir la déco devant les premiers clients  Shocked
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Jeu 24 Juin 2021 - 21:57

Les concepts arts relatifs au fameux E-Ticket ont été retirés depuis, à la demande de Disney apparemment, et remplacés par les affiches des deux Campus : WDS et DCA. Pas de trace de celui de Hong Kong.

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Clementdisney408



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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Jeu 24 Juin 2021 - 22:51

Si ils en sont à enlever des concepts arts c sûr que ce e-ticket ne verra jamais le jour
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 0:14

Étant passé au bon moment avant qu'ils ne soient retirés, voici les concepts de la future attraction Avengers qui étaient affichés au Disney's Hotel New York - The Art of Marvel.

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zelko



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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 2:54

Grumpy44 a écrit:
Les concepts arts relatifs au fameux E-Ticket ont été retirés depuis, à la demande de Disney apparemment, et remplacés par les affiches des deux Campus : WDS et DCA. Pas de trace de celui de Hong Kong.

Hum ça sent pas bon pour le E ticket tout ça . Si ça se trouve le projet est annulé pour le moment. Ou que l'on aura pas ce fameux E ticket. Le campus de DCA l'aura peut-être mais c'est pas la peine de l'exposer dans notre Hôtel Marvel puisqu'on ne l'aura pas et que les CA de ce E ticket concerné le Campus de DCA pas le notre .
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zelko



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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 3:22

Merci @Dash , ça donne envie, ça a l'air grandiose. Même si je n'arrive pas à reconnaître le ride système de ce E ticket.
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 9:49

Ça m'a tout l'air d'être un simulateur mais difficile d'être sûr.


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zelko



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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 10:29

Dash a écrit:
Ça m'a tout l'air d'être un simulateur mais difficile d'être sûr.

Sûrement en tout cas vu qu'il y a de la projection vidéo , ça pourrait correspondre . Je remarque qu'on sera assis dans le vaisseau des Avengers. Alors je me mets à penser à l'attraction du Faucon Millenium ?
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 11:09

Non, je ne pense pas car chaque personne semble individuellement associée à une sorte de jet pack, ça me fait davantage penser à Avatar Flight of Passage.


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Disneyland Paris : déc. 1997/avr. 1998/juil. 1999/avr. 2005/aoû. 2005/oct. 2005/fév. 2006/avr. 2006 - Cast Member 2006-2011 - visites régulières jusqu'à aujourd'hui
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 12:05

Je pense plutôt à quelque chose de plus ambitieux. Il avait été annoncé que le ride serait très innovant, et jamais vu.
J'imagine un combo entre un dark-ride classique et un système type "Avatar Flight of Passage", avec un véhicule avec des sièges qui se soulèvent au moment où ils deviennent des jet-pack au niveau des scènes de projections.
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 25 Juin 2021 - 14:43

stap a écrit:
Je pense plutôt à quelque chose de plus ambitieux. Il avait été annoncé que le ride serait très innovant, et jamais vu.
J'imagine un combo entre un dark-ride classique et un système type "Avatar Flight of Passage", avec un véhicule avec des sièges qui se soulèvent au moment où ils deviennent des jet-pack au niveau des scènes de projections.

Wahooo ça ,sa fait rêver ,si seulement... mais je pense que l'idée de @Dash est sûrement plus dans leur corde . Ils ont déjà éprouvé avec succès le ride FOP ils savent utiliser cette technologie reste à la thématisée  à la sauce Avengers .
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Mar 29 Juin 2021 - 16:44

stap a écrit:
Je pense plutôt à quelque chose de plus ambitieux. Il avait été annoncé que le ride serait très innovant, et jamais vu.
J'imagine un combo entre un dark-ride classique et un système type "Avatar Flight of Passage", avec un véhicule avec des sièges qui se soulèvent au moment où ils deviennent des jet-pack au niveau des scènes de projections.

Comme ceci :



On m'a répété plusieurs fois ici que ce ne serait pas un système similaire à ça, mais sans jamais argumenter.
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Jeu 1 Juil 2021 - 8:43

Les Imagineers Tony Dohi et Dan Fields reviennent sur la création du Stuntronics Spider-Man d'Avengers Campus :

Citation :
How Disney used cutting-edge robotics to make Spider-Man soar over Avengers Campus

On opening day of Disney’s Avengers Campus, the theme-park extension of the blockbuster Marvel Cinematic Universe, a sea of awestruck fans looked skyward and let out a collective gasp.

“That was the first time I really felt like, ‘Oh my God. I guess we did it,’” says Tony Dohi, principal research and development Imagineer at Walt Disney Imagineering.

For years, Dohi and his team had been hard at work on Marvel’s latest marvel: a robotic Spider-Man stunt double that can perform stunning acrobatic displays while soaring more than 65 feet in the air, no strings — or webs — attached.

“When we had our first brainstorm session on this, it was one of those moments that you live for as an Imagineer,” Dohi says on a recent video call. “This is a very ambitious meet and greet, I must say. Unlike anything else.”

The high-flying android superhero, coined “Stuntronics” by the innovators at Disney, is one of multiple eye-catching attractions that debuted earlier this month as part of Disney California Adventure‘s Avengers Campus

Tucked away between the grand entrance to California Adventure and rustic Cars Land is a sparkling sci-fi utopia teeming with cameos from fan-favorite Marvel characters, including Spider-Man, Captain Marvel, Doctor Strange and Black Panther.

“We made certain vows that a guest could not walk through Avengers Campus without seeing some heroes,” says Dan Fields, a creative executive overseeing live entertainment at the parks.

“Which seems really basic, but ... there are different frequencies of characters that appear in different parts of the park. ... The promise that we wanted to make was that we would overwhelm the guest experience because ... it’s a living breathing place that’s happening here and now.”

Immediately upon entering the superhero sector of the park, guests are served what Fields calls a “robot sandwich.”

On the roof of a sleek industrial building that houses Web Slingers — an interactive Spider-Man simulator ride — a human actor dressed as the friendly neighborhood Avenger somersaults, backflips, cartwheels and charms the crowd before running offstage to make way for a mechanical twin.

“Here goes something,” the youthful voice of Tom Holland, the latest movie star to portray the plucky teen web-slinger on the big screen, rings out over a loudspeaker. Suddenly, Stuntronics Spidey hurtles through the air, strikes a heroic pose and disappears behind the webbed-out warehouse — allowing human Spidey to reemerge and resume his meet-and-greet responsibilities.

“When we were conceiving of Avengers Campus, we knew that we wanted to push ourselves to allow our guests to interact with and see Spider-Man in more iconic ways,” Fields says.

“There are limitations to what you can do with a human body in an outdoor setting, wearing a full face mask, and to make that really authentic and believable — not just for a 7-year-old but for anybody who’s watching it. But we knew how critical that was for the guest experience of the most popular hero ... in the canon.”

The seamless transitions are designed to convince onlookers that the actor and robot are one superhuman capable of amazing physical feats. But the optical illusion also functions as a practical solution to a conundrum that arose early in development: How does a robot gymnast stick the landing?

Thanks to the robot-sandwich approach, the simple answer is it doesn’t. At the end of its breathtaking arc, Stuntronics Spidey falls out of sight and into a giant net while human Spidey continues to dazzle park-goers.

“The aerial acrobatic robot was just one piece of this thing,” Dohi says. “It needed the bookends. It needed to have the context that Dan’s story provided for, and it solved some technical challenges. ... It opened up the opportunity then too to ask, ‘Well, how high can we throw this thing now?’”

Because “the most natural way for Spider-Man to fly through the air is with a web,” Dohi and his team devised an advanced slingshot system involving a line and a “very, very, very powerful motor” capable of launching various flight combinations, or “throws,” on repeat.

When suspended, the sensor-equipped machine is programmed to rotate and glide in a way that mimics human movement, which required the Imagineers to abide by pioneering physicist Isaac Newton’s third law of motion (every action has an equal and opposite reaction) while carefully choreographing an “aerial ballet.”

“Could we deliver on this moment that would be spectacular ... something that would be superhuman? That was the challenge,” Dohi says.

“I can’t express how fun that is. ... It’s the furthest thing from work. You can’t believe that you’ve got this job ... designing and throwing robots around.”

Of course, while plotting the anthropomorphic android’s sweeping trajectory, the Imagineers were also forced to consider gravity. What goes up must come down — and hard, when dealing with a 95-pound hunk of 3D printed plastics, aluminum, sensors, microprocessors and servo motors catapulted dozens of feet above ground.

To avoid a catastrophic collision, Dohi and his crew created a “simple yet sophisticated system” to slow the robot’s descent over a short distance.

“This is something that we could never do with a human performer,” Dohi says. “Our intentions were never to replace a human performer. They were actually to do something that we would never dream to do with a human performer. Now, that said, you can also break a robot. And so, the way that we decelerate that robot was a critical part of the development of this.”

By the time Dohi’s squad presented its first set of throws to Fields, Stuntronics Spidey was in perfect form, flawlessly executing the exact combinations upon which they’d agreed with swanlike precision.

There was only one problem: Spider-Man is far from perfect.

“We loved it, but we felt that it was too pretty,” Fields says. “They all looked awesome, and part of the fun of Spider-Man — both in the comics and the films — is that ... he’s a teenager with some hubris, so for him to not nail it — to not always be in control of his body — was actually good engineering.”

“That was very liberating ... because we didn’t have to focus on making sure that the figure was in the right plane and the right orientation as it’s landing,” Dohi adds. “We had to reframe our entire thinking of what does ... Spider-Man out of control look like as he’s flying through the air?”

After about three years of navigating a “completely uncharted area of animatronic development” via trial and error, the Imagineers arrived at their final product: a free-falling robotic figure capable of performing six different stunt sequences inspired by some of Spider-Man’s most epic moments on the page and screen.

“Nothing we build is precious in that we couldn’t risk destroying it to learn something,” Dohi says. “The Spider-Man character, it gave us an opportunity to really stretch out. He sails through skyscrapers, so we can’t be content with some short, low throw. We really want to see how far we can we can sling this guy.”

By 2020, Disney was poised to unveil Stuntronics — the first technology of its kind — along with the rest of its Avengers Campus that July. That is, until the COVID-19 pandemic spurred a sudden 13-month shutdown spanning both Disneyland and California Adventure.

The unprecedented closure was “quite painful,” Fields says, for many Disney creatives who had no choice but to “go home and put their pencils down” until it was safe to resume operations.

“There was some nervousness that that pause would affect the consistency of what we’re trying to do,” Fields says. “But honestly, once we were given the green light to come back, we came out of mothballs very quickly ... and then we just drove it to the finish line.”

“When you’re given the green light again, it’s like a shot in the arm,” Dohi adds. “You turn on a robot for the first time ... [i]t gives you this excitement that you didn’t know you had, because of all the events of that whole horrible time kind of made you numb to everything. ... It was a really emotional moment for us.”

Despite its glaring drawbacks, the yearlong delay did buy the live entertainment department extra time to fine-tune the “Amazing Spider-Man” show and add some final flourishes, such as voice-over work from none other than Holland.

The 25-year-old British actor also is featured during the immersive ride portion of California Adventure’s Spider-Man experience, available to a limited number of lucky guests per day via a virtual queuing system.

“We were really making sure we were getting the same Tom Holland, the same Spider-Man, the same Peter Parker for both parts of the show,” Fields says. “He’s just a lovely person and quick on his feet and witty. ... He put his own shine on it that really makes it special and authentic.”

In the final stages leading up to the campus’s grand opening, Holland’s euphoric exclamations could be heard only late at night, when executives and park cast members were invited to stick around after hours for secret showings of Stuntronics in full swing.

“They shrieked at the top of their voices with the glee of children,” Fields says, laughing. “That opening day was incredible, but to hear our own cast members — who knew what it was — be so delighted ... I’m getting a little weepy just thinking about it.”

One of those cast members tells The Times during a recent visit to the parks that, in order to avoid drawing large crowds, Struntronics Spidey does not operate on a fixed schedule. After all, with great power comes great responsibility, especially on the heels of a global health crisis.

Instead, like the real Peter Parker, he keeps a low profile, hiding his extraordinary abilities from the world until — when you least expect it — he swoops in to save the day.

Los Angeles Times - 29 juin 2021.

https://www.latimes.com/entertainment-arts/story/2021-06-29/disneyland-avengers-campus-spiderman-robot-california-adventure-stuntronics
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Sam 21 Aoû 2021 - 22:31

Et si le Stuntronic SpiderMan d'Avengers Campus n'était que le premier ?

On avait déjà eu un aperçu de Groot dans une vidéo publiée en avril dernier (voir mon message du 23 avril page 8 ), Baymax, Hulk, Winnie l'ourson, Grogu (aka Baby Yoda), Rocket Racoon, ou encore un Wampa de la planète Hoth pourraient eux aussi rejoindre un jour les parcs à thèmes Disney et interagir avec les visiteurs grâce au projet Exo et au projet Kiwi sur lesquels Walt Disney Imagineering travaille depuis plusieurs années !


Avengers Campus [Disney California Adventure - 2021] - Page 12 2
Jonathan Becker (Research and Development Imagineer), Josh D’Amaro (Chairman, Disney Parks, Experiences and Products), Richard-Alexandre Peloquin (Research Engineer Imagineer).


Citation :
Disney is developing an exoskeleton that could bring the Hulk to its theme parks

* With Project Exo, Disney’s research and development team is trying to bring the company’s biggest characters to life at its theme parks.

* The R&D team is creating a full-body exoskeleton system piece by piece in the hope that one day these characters could walk around Disney’s theme parks and interact with guests.

* Disney hasn’t shared which characters could ultimately go to the parks, but the company has no shortage of towering characters, from the Mad Titan Thanos from the Marvel Cinematic Universe to Baymax from the animated film “Big Hero Six.”

Disney’s Imagineers are always looking to create bigger and better attractions for its theme parks — and there are few things larger than life than the Incredible Hulk.

With Project Exo, which has been in development for about two years, the company’s research and development team is trying to bring Disney’s biggest characters to life at its theme parks. The project has been under wraps since its inception, but the company recently pulled the curtain back to showcase its progress.

And it’s big.

In a Glendale, California, warehouse in April, an Imagineer fiddled with a giant articulated green hand, using a mechanism attached to a metal gauntlet to pinch two massive fingers and a thumb around a tiny plastic taco. The interaction is a play on the Hulk handing Ant-Man two tacos during “Avengers: Endgame.”

Avengers Campus [Disney California Adventure - 2021] - Page 12 3

Another member of the team walked around on stilts encased with thick black padding to give the impression of a Hulk-sized calf and thigh.

The R&D team is creating a full-body exoskeleton system piece by piece in the hope that one day these characters could walk around Disney’s theme parks and interact with guests.

And Bruce Banner’s alter ego isn’t the only concept Project Exo is using to test this new innovation. The group has designed a set of furry Wampa feet, based on the iconic ice creature from “Star Wars: The Empire Strikes Back.”

The goal isn’t to create one character, but a platform to design numerous characters, said Leslie Evans, Disney’s chief Imagineer.

“One of the things that is so exciting about a project like this is that characters are a big way that we bring our lands to life, and having these gigantic characters that guests are going to be able to see from a far way away … I think that is a really exciting prospect,” she said.

Disney hasn’t shared which characters could ultimately go to the parks, but the company has no shortage of towering characters, from the Mad Titan Thanos from the Marvel Cinematic Universe to Baymax from the animated film “Big Hero Six.”

The company has no date for when these oversized characters will appear in the parks, Evan said. The project is still in early stages, as its engineers deal with how to meld a number of new technologies into a seamless character that not only appears real to parkgoers, but is comfortable and easy to use for Disney performers.

Avengers Campus [Disney California Adventure - 2021] - Page 12 4

The group is testing 3D printing methods to create muscles that can mimic authentic humanoid movements, something that was not possible with foam. These particular prototypes are much lighter than traditional materials, meaning performers don’t have to carry as much weight and could remain comfortable in the costume for longer periods.

A history of innovation

Innovation like this has been a part of the DNA of Disney’s parks, dating as far back as the 1960s with Walt Disney’s audio-animatronics, Evans said. Iconic rides like It’s a Small World and Pirates of the Caribbean as well as attractions like the Hall of Presidents and the Enchanted Tiki Room were cutting edge when they opened and continue to draw parkgoers.

Disney parks have use thousands of animatronics, most of which are stationary. More recently, Disney’s Imagineers have designed a robot that can swing and flip through the air called Stuntronics. Donning a Spider-Man suit, this technical marvel can be seen doing acrobatics 60 feet in the air above the rooftop of the WEB building at Disneyland’s Avengers Campus.

And then there is Project Kiwi. Announced earlier this year, the project seeks to do the opposite of Project Exo. In private meetings with reporters, the prototype takes the form of a young Groot, barely 3 feet tall, waddling and cooing like a toddler, uttering only three words: “I am Groot.”

Avengers Campus [Disney California Adventure - 2021] - Page 12 5

The small-scale, free-roaming robot has cameras and sensors that help it move about the room and interact with people. Like Project Exo, Disney’s aim is to design a platform that it can mold to fit a number of tiny characters that would normally have not been able to be portrayed by a cast member. Think: Winnie the Pooh, Baby Yoda and Rocket Raccoon.

Project Kiwi is heading for the “play test” stage, where the Imagineers bring the character into the park to interact with guests and gather feedback. The company has not shared when this will take place or at which park.

The importance of pushing boundaries
As guest expectations rise, Disney’s Imagineers must continue to push the boundaries of technology and imagination. After all, new rides can get folks to walk through the gate, but their experience is what convinces them to return.

Disney has a long history of profitability at its parks prior to the coronavirus pandemic. In 2019, its parks, experiences and consumer products division accounted for 37% of the company’s $69.6 billion in total revenue.

Its theme parks around the world attracted around 156 million visitors, the highest of any theme park group that year. That’s more than double what the second-highest, Merlin Entertainment, saw in 2019. Merlin runs Legoland, Madame Tussauds and a handful of regional parks.

Rival Universal Studios saw 51 million visitors in 2019, but also has far fewer locations. It is currently in the process of adding another park in Beijing and a new domestic park called Epic Universe.

Disney’s parks have constantly evolved, and these updates have kept parkgoers returning in droves to revisit old attractions and experience new ones.

In just the last two years, the company has opened Star Wars: Galaxy’s Edge in its Florida-based Hollywood Studios park and California-based Disneyland. It also redesigned its A Bug’s Life land at California Adventure. It’s now an Avengers Campus, home to a renovated Tower of Terror attraction that is now themed as Guardians of the Galaxy: Mission Breakout.

“We continue to create believable worlds and bring characters, both big and small, to life in new and exciting ways,” said Josh D’Amaro, chairman of Disney parks, experiences and products.  “Everything we do is in service of innovation and providing our guests a next-level immersive experience.”

https://www.cnbc.com/2021/08/20/disneys-new-exoskeleton-could-bring-the-hulk-to-its-theme-parks.html


Avengers Campus [Disney California Adventure - 2021] - Page 12 7

Citation :
Are you ready for sentient Disney robots ?

Disney knows it has to devise a new generation of spectacular attractions rooted in technology if it wants to continue to vacuum up family vacation dollars
 
I was en route to meet Groot.

Not an imitation Groot conjured with video or those clunky virtual reality goggles. The Walt Disney Company’s secretive research and development division, Imagineering, had promised a walking, talking, emoting Groot, as if the arboreal Avengers character had jumped off the screen and was living among us.

But first I had to find him. GPS had guided me to a warehouse on a dead-end street in Glendale, a Los Angeles suburb. The place seemed deserted. As soon as I parked, however, a man warily appeared from behind a jacaranda tree. Yes, I had an appointment. No, I was not hiding any recording devices. He made a phone call, and I was escorted into the warehouse.

In the back near a black curtain a little wrinkled hand waved hello. It was Groot.

He was about three feet tall and ambled toward me with wide eyes, as if he had discovered a mysterious new life form. He looked me up and down and introduced himself. When I remained silent, his demeanor changed. His shoulders slumped, and he seemed to look at me with puppy dog eyes. “Don’t be sad,” I blurted out. He grinned and broke into a little dance before balancing on one foot with outstretched arms.

Robots have been part of Disney’s special theme park sauce since the 1960s, when Walt Disney introduced “audio-animatronics,” his word for mechanical figures with choreographed movements. There were endlessly harmonizing Small World dolls, marauding Caribbean pirates (“yo-ho!”), Abraham Lincoln delivering the Gettysburg Address. The technology was a runaway hit, mesmerising generations of children and helping to turn Disneyland in California and Walt Disney World in Florida into cultural touchstones and colossal businesses.

Disney knows it has to devise a new generation of spectacular attractions rooted in technology if it wants to continue to vacuum up family vacation dollars.

There are animatronics at Disney World that have been doing the same herky-jerky thing on loop since Richard Nixon was president. In the meantime, the world’s children have become technophiles, raised on apps (three million in the Google store), the Roblox online gaming universe and augmented reality Snapchat filters. How are the rudimentary animatronic birds in Disneyland’s Enchanted Tiki Room supposed to compete? They dazzled in 1963. Today, some people fall asleep.

“We think a lot about relevancy,” Josh D’Amaro, chairman of Disney Parks, Experiences and Products, said in April during a virtual event to promote the opening of an interactive Spider-Man ride and immersive “land” dedicated to Marvel’s Avengers.

L'article complet pour les abonnés du New York Times : https://www.nytimes.com/2021/08/19/business/media/disney-parks-robots.html
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Sam 4 Sep 2021 - 19:39

Depuis quelques jours, Shang-Chi et Death Dealer apparaissent à Avengers Campus :

Avengers Campus [Disney California Adventure - 2021] - Page 12 9

Citation :
Capture the Excitement of ‘Shang-Chi and The Legend of The Ten Rings’ With New Merchandise and New Characters

Can you feel the excitement in the air? Today is opening day of “Shang-Chi and The Legend of The Ten Rings.” This action-packed new film stars Simu Liu as Shang-Chi, who must confront the past he thought he left behind when he is drawn into the web of the mysterious Ten Rings organization.

While you’re making plans to see the movie, in theaters everywhere today, get drawn into your own journey with T-shirts, accessories, and toys– available on shopDisney and at Disneyland Resort Backlot Premiere Shop featuring Avengers Campus at Disney California Adventure park and Super Hero Headquarters at Disney Springs.

A visit to Avengers Campus at Disney California Adventure park puts you in the middle of the action, surrounded by heroic encounters with some of the universe’s greatest Super Heroes… and the occasional villain. You never know who you might see. Starting this week, you may run into Shang-Chi himself, hanging out with recruits on campus. And there’s a distinct possibility Shang-Chi could cross paths with Death Dealer, his former mentor and high-ranking master of martial arts in the mysterious Ten Rings organization. These two never underestimate one another, knowing full well the power and skills each other possesses.


L'article complet : https://disneyparks.disney.go.com/blog/2021/09/capture-the-excitement-of-shang-chi-and-the-legend-of-the-ten-rings-with-new-merchandise-and-new-characters/
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Sam 11 Sep 2021 - 14:58

Courte vidéo avec les Imagineers Jonhathan et Richard travaillant sur le Projet Exo abordé il y a trois semaines :

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Dim 13 Mar 2022 - 15:59

https://wdwnt.com/2022/03/bob-chapek-says-avengers-campus-quinjet-attraction-is-on-hold/
L'attraction (qui serait un simulateur) ne serait pas annulé mais suspendu, c'est top ça car elle à l'air ambitieuse (E Ticket). En même temps c'est logique il ne reste plus beaucoup de place autour de Disney California Adventure sauf derrière le Avengers Campus. Donc si extension il doit y avoir ça peut presque être que là.
Je pense qu'elle a été, ou est peut être toujours prévu dans un futur plutôt éloigné aux Walt Disney Studios. Le Quinjet des Studios a été placé à côté de Moteurs... Action!, donc près d'une zone disponible pour une future extension. À Disney California Adventure, le Quinjet est aussi situé près d'une zone disponible et non au centre du land donc je ne pense pas que ça soit un hasard.
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 29 Avr 2022 - 19:40

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Sam 30 Avr 2022 - 5:23

Dom du creu a écrit:
https://wdwnt.com/2022/03/bob-chapek-says-avengers-campus-quinjet-attraction-is-on-hold/
L'attraction (qui serait un simulateur) ne serait pas annulé mais suspendu, c'est top ça car elle à l'air ambitieuse (E Ticket). En même temps c'est logique il ne reste plus beaucoup de place autour de Disney California Adventure sauf derrière le Avengers Campus. Donc si extension il doit y avoir ça peut presque être que là.
Je pense qu'elle a été, ou est peut être toujours prévu dans un futur plutôt éloigné aux Walt Disney Studios. Le Quinjet des Studios a été placé à côté de Moteurs... Action!, donc près d'une zone disponible pour une future extension. À Disney California Adventure, le Quinjet est aussi situé près d'une zone disponible et non au centre du land donc je ne pense pas que ça soit un hasard.

Il dit bien pour DCA quand ils auront les moyens (lol) c'est hélas pas pour chez nous . Mais ça a l'air de faire honneur à la franchise tellement ça a l'air top .
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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Sam 30 Avr 2022 - 9:14

Franchement si c'est juste un simulateur je pense que ça ira pour notre campus, faut pas oublier que cette attraction arrivera une fois que le plan d'extension sera bouclé (au moins), d'ici là ils auront très certainement crée une autre attraction Marvel.

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Jeu 9 Juin 2022 - 23:15

Ça explique un peu pourquoi on a pas le Stuntronic… On dirait bien qu’il ne s’agit pas d’un fake cette fois.
https://wdwnt.com/2022/06/spider-man-stuntronic-crashes-into-building-during-avengers-campus-show/

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Jeu 9 Juin 2022 - 23:21

Dom du creu a écrit:
Ça explique un peu pourquoi on a pas le Stuntronic… On dirait bien qu’il ne s’agit pas d’un fake cette fois.
https://wdwnt.com/2022/06/spider-man-stuntronic-crashes-into-building-during-avengers-campus-show/

Ce n'est pas un fake, en effet. Peu après l'incident, des techniciens ont été vus en train de réparer la partie du bâtiment détruite par le stuntronic.
Spoiler:
Selon les casts questionnés par WDWNT, ces décors sont construit exprès pour encaisser des chocs et pour être remplacés rapidement. Le stuntronic n'a pas l'air d'avoir de gros dégâts, selon BlogMickey, les heures de shows pour le stuntronic ont été retirés de l'app pour un certain temps mais sont revenues assez vite.

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MessageSujet: Re: Avengers Campus [Disney California Adventure - 2021] Avengers Campus [Disney California Adventure - 2021] - Page 12 Horlog11Ven 10 Juin 2022 - 2:46

Ce struntronic reste impressionnant même pendant un accident. La manière dont il prend le choc et tombe, on croirait un humain Avengers Campus [Disney California Adventure - 2021] - Page 12 1f62e
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